Plus they probably wouldn’t have forgotten to change them before production if they were quick and bad drawings
Comment on Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards
webkitten@piefed.social 3 weeks ago
I don’t understand why they need GenAI for placeholders; part of the fun of the creative process is coming up with fun, crude drawings that are clear placeholders.
Takapapatapaka@tarte.nuage-libre.fr 3 weeks ago
orclev@lemmy.world 3 weeks ago
You would think that but there have been many examples of placeholder textures getting missed and ending up in shipped games.
lepinkainen@lemmy.world 3 weeks ago
Because games are about the feels. And having crudely drawn dicks doesn’t exactly make QA work easy.
Also there’s lighting, reflections etc that need that shit to be close to real.
For the same reason movies use stand-ins to adjust lights and not a can of beans, which would be more fun
petrol_sniff_king@lemmy.blahaj.zone 2 weeks ago
And having crudely drawn dicks doesn’t exactly make QA work easy.
This is just simply not true. First, dicks are an HR issue, and second, the sentiment being expressed here is ridiculous. You do not need near-finished assets to test things out.
lepinkainen@lemmy.world 2 weeks ago
How do you test graphical glitches on a texture that doesn’t resemble the real one?
petrol_sniff_king@lemmy.blahaj.zone 2 weeks ago
What glitches are you looking for? Metallic shaders work on any set of colors, you know.
CallMeAnAI@lemmy.world 3 weeks ago
I heard being a video game developer is easy and fun. Just dicking around all day, never dealing with deadlines, not having to pay a staff $200000 dollars a week with investors down your throat.
Dojan@pawb.social 3 weeks ago
If you’re working within such constraints you’re not an indie developer and thus not eligible for indie game awards anyway.
Regardless of that, prompting for AI textures is more work than just popping on a placeholder asset anyway. You’re not saving time, particularly not if you don’t have a good way to manage what is and isn’t placeholder thus have to hunt down all the AI generated placeholders before you hit production.
It’s a waste of time.
CallMeAnAI@lemmy.world 3 weeks ago
Yes you are. Just small scale. Unless you’re working solo and not taking a pay cut development costs are huge.
Dojan@pawb.social 3 weeks ago
Yes, I do speak from the stance of a professional developer. In what fantasy world are you residing in where a small-scale indie studio has the ability to burn nearly $10 million a year on staff alone?