Plus they probably wouldn’t have forgotten to change them before production if they were quick and bad drawings
Comment on Clair Obscur: Expedition 33 loses Game of the Year from the Indie Game Awards
webkitten@piefed.social 19 hours ago
I don’t understand why they need GenAI for placeholders; part of the fun of the creative process is coming up with fun, crude drawings that are clear placeholders.
Takapapatapaka@tarte.nuage-libre.fr 19 hours ago
orclev@lemmy.world 19 hours ago
You would think that but there have been many examples of placeholder textures getting missed and ending up in shipped games.
lepinkainen@lemmy.world 11 hours ago
Because games are about the feels. And having crudely drawn dicks doesn’t exactly make QA work easy.
Also there’s lighting, reflections etc that need that shit to be close to real.
For the same reason movies use stand-ins to adjust lights and not a can of beans, which would be more fun
CallMeAnAI@lemmy.world 18 hours ago
I heard being a video game developer is easy and fun. Just dicking around all day, never dealing with deadlines, not having to pay a staff $200000 dollars a week with investors down your throat.
Dojan@pawb.social 16 hours ago
If you’re working within such constraints you’re not an indie developer and thus not eligible for indie game awards anyway.
Regardless of that, prompting for AI textures is more work than just popping on a placeholder asset anyway. You’re not saving time, particularly not if you don’t have a good way to manage what is and isn’t placeholder thus have to hunt down all the AI generated placeholders before you hit production.
It’s a waste of time.
CallMeAnAI@lemmy.world 16 hours ago
Yes you are. Just small scale. Unless you’re working solo and not taking a pay cut development costs are huge.
Dojan@pawb.social 14 hours ago
Yes, I do speak from the stance of a professional developer. In what fantasy world are you residing in where a small-scale indie studio has the ability to burn nearly $10 million a year on staff alone?