Comment on Unity backtracks, no runtime fee for <$1mil or for games on current/old versions

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DocBlaze@lemmy.world ⁨1⁩ ⁨year⁩ ago

I agree they need to go to rev share, but I don’t think restoring trust is what they are trying to do here. They planned for a good chunk of devs not returning to the engine. Since 80% of users don’t pay them anything, and a large percentage of what’s left like three hundred bucks (the engine costs several hundred million dollars to maintain) there’s not much to lose there., this is likely more about keeping large tier studios and mid tier ones working on mobile games in the ecosystem. They are abandoning their old “seats” model regardless.

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