Comment on Unity backtracks, no runtime fee for <$1mil or for games on current/old versions
starman2112@sh.itjust.works 1 year ago
So future versions of the engine will still have these awful price changes? Why would anyone start using them then? Seems like if you have a choice, it’s time to learn a different engine
hamsterkill@lemmy.sdf.org 1 year ago
If they had just made it a 2.5% revenue share for the high-revenue games in the first place, I doubt even many game news outlets would’ve covered it. Now, after the massive dustup and pissing off all their customers, falling back to that may be a bit more difficult.
LazaroFilm@lemmy.world 1 year ago
Well even going back on their announcement completely would not mend this. They showed they don’t care about their clients and will screw them over at the first occasion. You can’t build a business when the fondation is built on a time bomb.
SkyeStarfall@lemmy.blahaj.zone 1 year ago
Yeah, if they didn’t do this and literally just said “from this future version royalties from high earners will need to be paid, as we need an income source. The old version will be a LTS release.” and it would have been literally fine.
But retroactively screwing people like this? Obviously they will lose trust, and I do not understand how they didn’t understand that.
LazaroFilm@lemmy.world 1 year ago
Because the people who made the decision aren’t people familiar with the product or the community it caters to. They only see numbers and how mug the numbers could be…
hamsterkill@lemmy.sdf.org 1 year ago
Yeah, I suppose the reputational harm from the announcement in the first place is going to set them back quite a bit, regardless. I suppose that’s why things like this are supposed to be reviewed before they get announced.