Comment on ‘Baldur’s Gate 3’ Maker Promises ‘Divinity’ Will Be ‘Next Level’
brucethemoose@lemmy.world 3 weeks agoThis is a fair point. When I made the original comment, I didn’t realize their in house engine went so far back:
en.wikipedia.org/wiki/Divinity_Engine
If they can shoehorn in something like KCD2’s or Satisfactory’s Global Illumination, but keep their workflows, that’d be perfect.
ampersandrew@lemmy.world 3 weeks ago
From the other Larian article in this community, it seems their engine improvements are largely things that they claim will allow them to iterate on ideas faster, like going right from mocap to a usable animation more quickly.
brucethemoose@lemmy.world 3 weeks ago
That sounds excellent.
I truly love that Larian leadership frames everything they talk about around their dev’s and their needs/wants. Another D&D game? “Oh, that’s great, but our devs hearts weren’t in it so we dropped it like a rock.” New engine? They ramble about improvements to dev workflows.
ampersandrew@lemmy.world 3 weeks ago
Keep in mind that also comes with Vincke championing AI, and though he says no genAI assets will make it to the final product, there’s still some dissent. Here’s hoping though.
brucethemoose@lemmy.world 3 weeks ago
Well that can be reasonable. Obviously don’t vibe code an engine, but LLMs are great for basic code autocomplete, or quick utility scripts, things like that.
Really specialized AI (not LLMs/GenAI) can be great at, say, turning raw mocap into character animations. Or turning artist sketches into 3D models.