Lojcs@piefed.social 2 days ago
- Description of the effects and hardware demands of graphics options.
- An actual benchmark for ’optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
- Clear indication of which difficulty the game was balanced for.
- Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
- Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
- Not games but steam: just let me force steam input on all games like Proton.
Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well
coriza@lemmy.world 1 day ago
I always dread picking up a new game that is kinda demanding on the hardware because I hate to keep testing all graphical settings to have the best graphics with good fps. The least they could do is show a split scene with each setting on or off so you can judge with your eyes, but a button that you set the fps and the game crunches some numbers and benchmark to find the best quality graphics settings it can do at the target fps.
If it can adjust the graphics on demand would also be awesome because some games can have variable demands during gameplay.