Comment on Gaming Pet Peeves
Goodeye8@piefed.social 1 hour agoIt doesn’t have to make sense. Gameplay mechanics and the in game world and story are two different things.
Why are you even playing games if it doesn’t have to make sense? Clearly you care about the story but don’t care whether the gameplay supports the story? So if the gameplay adds nothing to the story why not just watch a youtube playthrough instead of playing it yourself?
Again, difficulty is subjective. What is “hard” for one is easy for another. So let the player decide how hard they want their experience of the story to be.
Difficulty is subjective but it has to be consistent if you’re trying to use difficulty to evoke an emotion. Imagine there’s a game that wants you to feel like you’ve overcome a serious challenge. How can the game do that when on the first sight of challenge you turn it into easy mode and skip the process of making you feel that way?
Doc_Crankenstein@slrpnk.net 1 hour ago
Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?
You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.
You seem to fail at understanding what “difficulty is subjective means”. Who are you to determine what is a “serious challenge” for the player? Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking.
Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.
Goodeye8@piefed.social 20 minutes ago
But you don’t care when the gameplay enhances or detracts from the story? You’re okay getting shot 1000 times and nothing happening but that one bullet during the cutscene is all that it takes?
I absolutely enjoy games that have no story to tell. I agree that gameplay and story don’t need to be joined by the hip. But I think you shouldn’t chainsaw them apart if they are joined by the hip.
I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?
Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?
I’m sorry a game was too difficult for you and you got your feelings hurt and now are trying to turn the entire world around your hurt feelings instead of accepting that you are the one with the problem, not everyone else. Was that elitist enough for you? Fuck you for calling me elitist when you can’t even understand the point I’m making.