Comment on Gaming Pet Peeves
Doc_Crankenstein@slrpnk.net 3 hours ago“ideal” difficulty is whatever you get the most enjoyment out of. Nothing more or less.
Comment on Gaming Pet Peeves
Doc_Crankenstein@slrpnk.net 3 hours ago“ideal” difficulty is whatever you get the most enjoyment out of. Nothing more or less.
Lojcs@piefed.social 1 hour ago
How am I supposed to know which one that is
Doc_Crankenstein@slrpnk.net 1 hour ago
By playing the game and adjusting as needed to the experience you are having. That’s what difficulty options are there for.
Lojcs@piefed.social 1 hour ago
While I do change them if I feel things are seriously off, I don’t think changing the settings mid-playthrough is the solution. It is normal for the same game to have different difficulties at different times so if you’re adjusting difficulty mid fly on a first playthrough you probably won’t get the same highs and lows as intended. It is impossible to know from the first stages how the difficulty ramps up, sometimes they are easier, sometimes they are just mechanically simpler and sometimes they are purposefully difficult so you have to learn key mechanics.
Difficulty options are like consumable potions to me if that makes sense
Doc_Crankenstein@slrpnk.net 53 minutes ago
That metaphor doesn’t make sense to me, sorry.
Gaming experience is subjective. The highs and lows are entirely dependent upon the player and their preferences/capabilities.
It’s your experience, no one else’s. The experience is either fun or frustrating. If it is frustrating, then adjust until it is fun. It’s just that simple. For some, a brick wall challenge is fun and enjoyable, for others, it is time consuming and tedious. Both players are valid and both should have the option to play a game the way they want. If adjusting the difficulty to your preference ruins the “highs and lows” of the “intended experience” then that just means the storytelling is lacking.