Comment on 3rd-person shooters optimized for controllers?
actionjbone@sh.itjust.works 3 hours ago
You might like the Max Payne series.
Third-person action shooters with bullet time.
Comment on 3rd-person shooters optimized for controllers?
actionjbone@sh.itjust.works 3 hours ago
You might like the Max Payne series.
Third-person action shooters with bullet time.
mohab@piefed.social 3 hours ago
I tried all 3, the aiming cursor is too small. I remember looking into the options, and I couldn’t find any way to make it larger. Maybe I missed the option or there’s a mod for this?
tal@lemmy.today 2 hours ago
If you’re playing PC games on a TV from a couch — I’m just guessing here, but if you’re (a) using a gaming controller and (b) having difficulty seeing the aiming cursor, I’m wondering if that might be the case — one other issue you might run into with PC games is FOV.
It’s pretty normal for FPSes (I haven’t looked at third-person shooters, though I assume that the same is true) to have something of a fisheye lens effect, because the monitor actually represents only a small portion of your visual arc, yet you want to let the player see something comparable to what the character would. Even more true for a TV (bigger, but also usually so much further away that it is a smaller portion of the visual arc) than a monitor.
expertbeacon.com/do-humans-have-120-fov/
pcgamingwiki.com/…/Glossary:Field_of_view_(FOV)
Usually there’s still going to be some fisheye lens effect (the FOV setting is higher than the actual portion of our visual arc that the display takes up), but it’s not so dramatic as to make people nauseous or look weirdly distorted.
You can typically fiddle with the FOV setting in PC games, but games are also gonna be balanced for one FOV, so if you crank your FOV in a PC game down, it may make the thing more-difficult than the game designers intended.