That’s an accurate description. The game itself tries to present the highest difficulty as “real-time mechanics” oriented, but all that really does is make QTEs more punishing. After some frustration, I just swapped back to the normal difficulty and am enjoying the game a lot.
exu@feditown.com 1 day ago
I think I’d want something between normal and hard difficulty. Normal makes most fights trivial when you hit most QTEs, while hard kills you on single QTE fails almost.
I haven’t really enjoyed JRPG combat, so this mix works really well for me