Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading

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Katana314@lemmy.world ⁨3⁩ ⁨hours⁩ ago

It might be simple attachment if a character is using skeletal animation, eg Intrusion 2. That art style isn’t used often because the direct limb tweeting is often overly visible. Often, most character frames are hand drawn or at least prerendered.

In these hand drawn styles, a character’s head could appear to enter Z depth as part of the drawing (imagine a 6 frame animation of a character spinning a sword like a top). When that happens WHILE they’re also wearing an attached hat, the hat must rotate and adjust for the depth as well - which means new drawings, even if you’re able to specify the positions of the character’s head during each frame of the animation.

We could be talking past each other with bad descriptions that need visuals, though.

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