Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading

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Katana314@lemmy.world ⁨3⁩ ⁨hours⁩ ago

Yes! For instance, say you’re making a character action game about big flashy jumping attacks. It took a long time to make the attack animations and now you need to provide the player with unlockables to encourage exploring, or some DLC.

If you have a 2D game, you’d need to do a LOT to integrate any new cosmetics, or characters, into your existing protagonist. But in 3D, if your character finds a hat, it’s very simple to just attach it to the model. Even swapping to a new playable character, you can retarget animations as long as proportions are similar.

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