Comment on PlayStation State of Play Japan airs this Tuesday, November 11
theoneandonlyeggboi@lemmings.world 1 day ago
Crazy how studios release 1 game per console generation, if that.
Back in the day we used to get at least 3.
Comment on PlayStation State of Play Japan airs this Tuesday, November 11
theoneandonlyeggboi@lemmings.world 1 day ago
Crazy how studios release 1 game per console generation, if that.
Back in the day we used to get at least 3.
ampersandrew@lemmy.world 1 day ago
No one wants to scope their games back down either, especially when they’re met with complaints like The Outer Worlds.
ms_lane@lemmy.world 22 hours ago
I think there’s room for scoping down without going that far.
Skyrim was still by a team of ~300 people. There is no reason we can’t still just do that.
ampersandrew@lemmy.world 17 hours ago
There is, because we expect more fidelity now than we did in 2011, and Skyrim was built on some existing bones. When you’re trying to make a game like that in Unreal that you haven’t done in that engine before, it’s going to be smaller (if you’re smart). Baldur’s Gate 3 didn’t get to be that big without building on Original Sin 2, and the same can be said for Elden Ring; perhaps without a pandemic in the middle, those games might have even been made in more reasonable time frames than 5 or 6 years.
RightHandOfIkaros@lemmy.world 9 hours ago
Comparing scope of Skyrim, Oblivion, and Morrowind, there is very little difference. Really the only difference is an added feature here or there per iteration, and graphics. There is no reason a studio today couldn’t make something like Morrowind, as it was developed by like, 50 people. Unless the employees and management colossally screw up. No, modern game failures are not ONLY the fault of management.