Comment on Welcome To Armored Core - A Chronological Breakdown Of FromSoftware's Legendary Mecha Series
NuXCOM_90Percent@lemmy.zip 2 days agoI always preferred the chonky bois of AC1/2, but 4/4a did indeed feel REAL damned good.
My main issue is that everything about the mission structure encouraged just rushing the objective and DPSing it down. Which is fun sometimes but not when it is EVERY mission.
Its also a big reason I genuinely loved Daemon Ex Machina (the first one, at least). You had the blitzes and the arena missions but you also had some truly amazing slogs where you are just fighting nigh endless waves of MTs and are grabbing whatever gun you can off the ground to down a few more enemies.
Rooster326@programming.dev 1 day ago
Hasn’t it always been a speed demon?
I tried to S rank every mission and speed has always been the number 1 consideration after meeting all objectives.
NuXCOM_90Percent@lemmy.zip 1 day ago
I forget a lot of 3. But 1 and 2 didn’t really do mission rankings along those lines and were generally built around having to push through multiple rooms and hallways. Whereas 4(a) heavily emphasized wide open spaces and rushing to get those objectives.
6 was a MUCH better balance where the S rank actually often required a certain number of kills and many missions had ways to justify the ammo expenditure so that it wasn’t just “get a karasawa and then human plus”.