Valve’s fee is more than earned however. Steam as a storefront is highly trusted by users, it has a rock solid reputation that is hard to come by. As a distributor they take a one time fee for each copy sold, then they manage all of the costs from users downloading and downloading again for as long as the platform exists from that one time fee. Meanwhile if a developer were to do that themselves then they pay each time a user wants to download that game.
Sure the developers lose a bit more money than if they either ran their own platform or sold on another platform. But the higher up front cost to access the larger platform is a very worthwhile trade as can be seen by developers continually coming back.
atomicbocks@sh.itjust.works 4 days ago
I think you are forgetting the other reason Valve cornered the market;
“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue… The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”
Gabe Newell, CEO Valve - Speaking at the Washington Technology Industry Association’s (WTIA) Tech NW Conference.
jwiggler@sh.itjust.works 4 days ago
Yeah, no I definitely agree they’re good to gamers. I also love how they have a flat structure, and I think Gabe seems like a smart guy. He’s given some interesting talks about economics. They’ve made a great platform for gamers, but it doesn’t quite change their business model, which is taking a cut from work done by others. In most other scenarios, it’s easy for us to recognize when companies do this – amazon, Walmart, etc, but in Valves case they have such a great reputation among gamers and a fanbase of their own, I think the escape a good amount of warranted scrutiny (game dev side, not gamer side)
Jakeroxs@sh.itjust.works 3 days ago
“Is based on taking a cut of the product of work done by others.”
That seems like a fair trade off for game developers in turn getting to use the platform who’s work was done by… Valve.
I understand why people make this argument but it’s really undercutting the value that Valve provides developers who utilize steam for distribution.
jwiggler@sh.itjust.works 3 days ago
I think I’d actually disagree here. In a classical sense Valve offers no value to the product (game). They just own the digital marketplace. It’s like saying, “well, the Lord does maintain the roads and walls and the square, and he does a good job. He adds a lot of value for the craftsmen and peasants who use the roads and are protected by the walls.” But in the end, the Lord is still extracting a rent from the workers actually producing the goods.