Comment on Weekly Recommendations Thread: What are you playing this week?

Essence_of_Meh@lemmy.world ⁨4⁩ ⁨days⁩ ago

Halo 2: Anniversary

I’m gonna be honest, “Gravemind” broke me, I wasn’t able to finish the game on Heroic. It just made me miserable and not wanting to play at that point - I like challenge but this ain’t it.
This sucks because Normal was both too easy and the unnecessary tip pop-ups often showed up in the middle of combat, blocking anything in the centre of the screen. Outside of difficulty, this level, as well as the rest of the game, was really cool. Infighting was a nice mix-up of the usual game flow, Covenant city (both versions) looks great, though that’s pretty much a given. All in all a solid experience, even if I’m kinda meh on the story (and I definitely could not care less about Gravemind itself).
The ending was as sudden as I’ve heard, I’d probably be pretty annoyed if I wasn’t able to jump straight into 3. I appreciate them doing something new with switching between the Chief and Arbiter but It feels like they could do more to differentiate the two, if only gameplay wise. Anniversary soundtrack is a bit more of a mixed bag compared to H1A. I find myself more prone to switching to the old style just due to music - something that didn’t really happened before. It’s not bad but there are times where it’s noticeably worse than classic. One thing that caught my attention when flipping between the new and remastered presentation was the art styles, specifically Cortana’s. I finally had a chance to take a closer look thanks to her showing up as a decently sized hologram and all I can say is: something about her face just looks off. All in all, it was an enjoyable experience but also my least favourite one among the four games I played so far.

Halo 3

Just started the game so things will probably change but so far playing on Heroic feels way better than anywhere in H2. Lets hope it stays that way. As for the game, it started rather weirdly if taken in context of H2’s ending. Dunno if this will be explained or not but it gave me a bit of a whiplash. It looks really good though. I’ll write a bit more once I get a bit further into the game.

Stardew Valley

I decided to check out the game on a whim and haven’t really spent too much time with it but so far my main takeaway is “man, this music makes me want to play The Sims”, which is exactly what I did (I went with TS3 this time). I mean… it nice, I guess? I like my cosy vibes as much as anyone but SV doesn’t really do it for me. I have no idea why but something just doesn’t gel with me in this game.
What I do know is that I hate games that make me feel like I need to constantly be on the move and trying to “catch up” due to time speed - SV’s time scale does exactly that. Thankfully this issue was easily resolved since there’s a mod that let you control this part of the game in a pretty granular fashion. I’d say this should be a basic option in every single game with day/night cycle but people (especially devs) can be really touchy about giving players the ability to customise their experience so I’ll take what I can get. I want to like it and I do think it’s a good game so I’ll give it a bit more time. Maybe it’ll work out once the early game adjustment passes.

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