Comment on For those of you who enjoy open-world games, how big of a world is too big?
PlzGivHugs@sh.itjust.works 2 weeks ago
Basically, how much of the world is interesting/fun.
For example, Fallout 3 doesn’t do a great job of this, as much of the world is baren with no story or gameplay. Half of the world feels like it could be cut out without much loss. The Yakuza games on the other hand, have smaller worlds but they feel massive and fun because there’s always something to do moments away.
The work-around is to make travel fun, so the “empty-space” is just more gameplay. The Just Cause games are the perfect example of this. All the movement mechanics are quick and satisfying, from the grapple and parachute, to the driving, to the OP wingsuit.
winety@lemmy.zip 2 weeks ago
On the other hand, the world of Fallout 4 feels very cramped; you can’t go 5 meters without encouraging something. Bethesda’s games are interesting in this aspect – the worlds of different games are built similarly, but they differ in some small parameters (as in the density of Fallout 4), so they’re ripe for comparison.
Personally, I feel there were two peaks in Bethesda’s worlds – Morrowind and Skyrim. Both for different reasons.
Postmortal_Pop@lemmy.world 2 weeks ago
As a Morrowind enjoyer, I find Skyrim to be too shallow. There’s 7 weapons in the game, 7 spells, and nothing really to do.
winety@lemmy.zip 2 weeks ago
I was mostly only thinking about Skyrim’s world. Skyrim as a whole has many flaws.
Postmortal_Pop@lemmy.world 2 weeks ago
Yeah, looking at it in a strictly dungeon distribution lens it’s actually pretty solid, and I find it feels a little crowded when you mod in more locations. I guess world distribution is the one thing they actually got right.