Not to mention, the true resource cost of an AI comes from training. Sure, it costs about as much processing and power as a video game to prompt a trained AI. I can believe that. However it takes many thousands of times as much power and processing to train one, and we aren’t even close to halfway through training any general-llm model to the point of being actually useful.
Comment on If AI was all it was cracked up to be, it wouldn't be shoved in your face 24/7
eatCasserole@lemmy.world 5 months ago40,000,000,000 watts
This doesn’t add up though. Fortnite’s player base is only about 10% PC, and the system requirements are pretty modest. It’ll even run on Intel integrated graphics, according to the minimum requirements from Epic.
There’s even a modest chunk (~6%) on Nintendo switch, which, according to Nintendo, draws about 7 watts when playing a game in TV mode.
skulblaka@sh.itjust.works 5 months ago
Blue_Morpho@lemmy.world 5 months ago
I referenced training above. Training cost is less than developer costs. Thousands of artists on high end PCs in office space use more energy than a data center. But no one notices because people are spread out across offices.
Blue_Morpho@lemmy.world 5 months ago
I didn’t realize Fortnite was played mainly on other platforms!
PlayStation 42.2% Xbox 28.8% Nintendo Switch 12% PC 11% Mobile (iOS, Android) 6%
millionmilestech.com/fortnite-user/#%3A~%3Atext=c….
PS5, Xbox are both 200+ watts.
So assuming Mobile and Nintendo Switch power use is 0, and all PCs only use 200 watts, that’s still 8,000,000,000 watts. For 1 game.