Comment on Microsoft builds on Recall with Gaming Copilot — fails basic privacy tests
utopiah@lemmy.world 20 hours agoWow thanks for genuinely trying and formatting this properly!
So… it’s interesting BUT on this specific part, there is a “trick” IMHO so I’d be curious how frequent that is : text!
What I mean is I know of Dark Souls but I haven’t played it. Yet, solely by putting the only visible piece of text available (OK let’s ignore “20” also) in a search engine “Asylum Demon” I get relevant suggestions, actually helpful content like fextralife right away.
I’d argue then the interesting question becomes how much context is needed to get useful advice… and more importantly how much context is gained with an image versus what the player already knows, e.g. game name, maybe “level” or anything unique, e.g. here boss name.
domi@lemmy.secnd.me 20 hours ago
I tried a few more that do not include text and some that are even cropped:
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AI generated content
User: Is that weapon good? Gemma 3 27b: Okay, let’s analyze that weapon in the image and whether it’s “good” in Dark Souls. The Weapon: Estoc The weapon the player is wielding in the image is an Estoc. Is it good? Yes, the Estoc is generally considered a very good weapon in Dark Souls, especially for its early/mid-game viability. Here’s a breakdown of why: Speed & Range: The Estoc is known for its exceptional speed and surprisingly long reach for a straight sword. This allows you to get quick attacks in and keep enemies at bay. Poke Attack Dominance: Its thrusting attack (R1/RB) is incredibly effective. It allows you to safely poke enemies from a distance, often interrupting their attacks, and it does significant damage. This is a key strategy for many Estoc users. Stamina Management: The Estoc’s low stamina consumption allows for more frequent attacks, making it easier to control the flow of combat. Versatility: It can be buffed with resins, spells (like Magic Weapon or Dark Weapon), or even have enchantments applied. Scaling: The Estoc scales well with Dexterity, making it ideal for Dex-based builds. It also has some Strength scaling. However, there are some things to consider: Damage: While effective, the Estoc’s raw damage output isn’t the highest compared to some heavier weapons like greatswords or hammers. You rely more on consistent attacks and poking. Late Game: It can be outclassed by some very powerful weapons in the very late game, but it can still be viable. In the context of the image: The player is at the beginning, so having an Estoc at this point is a great advantage. It will serve them well through a lot of the game. Overall: The Estoc is a very strong and reliable weapon in Dark Souls, particularly appreciated for its speed, range, and poking ability. It’s a solid choice, especially for new players learning the combat mechanics.
Good: It still knows that it’s Dark Souls. Bad: That is not the Estoc, it’s the Demon’s Greataxe.
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AI generated content
User: Is that weapon good? Gemma 3 27b: Okay, let’s analyze that weapon! That is the Ghru Dagger from Dark Souls. Is it good? Yes, but it’s very situational. Here’s a breakdown: Unique Property: The Ghru Dagger’s main draw is its ability to inflict toxic buildup on enemies. This is a status effect that deals a large chunk of damage when triggered. Damage: Its base physical damage is low. It’s not a weapon you’ll rely on for raw damage output. Scaling: It scales with Dexterity (Dex). Best Uses: Toxic Builds: It’s the cornerstone of builds focused on rapidly applying toxic. PvP (Player vs. Player): Toxic can be devastating in PvP, as players often don’t expect it. Certain Bosses: It’s effective against bosses that are susceptible to toxic. Downsides: Slow Application: Applying enough toxic buildup can take time, leaving you vulnerable. Limited Range: It’s a very short-range weapon. Not Versatile: Not effective in all situations. Overall: The Ghru Dagger isn’t a beginner-friendly weapon. It’s a specialized tool for those who understand how to maximize its toxic potential. If you’re aiming for a build specifically designed around toxic, then it’s excellent. Otherwise, there are better general-purpose weapons.
Surprisingly, it still knows that it is Dark Souls but once again the weapon is wrong. ChatGPT was also not able to identify the weapon correctly.
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AI generated content
User: What is this and what does it do? Gemma 3 27b: That is a Bonfire from the Dark Souls series of video games (specifically, it appears to be from Dark Souls Remastered given the graphics).
Here’s what it does: Checkpoint: Bonfires are the primary checkpoints in the game. When you die, you respawn at the last bonfire you rested at. Healing & Refilling: Resting at a bonfire fully restores your health, Estus Flasks (healing potions), and sometimes other consumable items. Leveling Up & Attunement: You can level up your character’s stats and learn new spells (“attunements”) at bonfires. Fast Travel: Once you’ve discovered a bonfire, you can often warp (“fast travel”) to it from other bonfires, allowing you to quickly move around the game world. Enemy Reset: Resting at a bonfire respawns all non-boss enemies in the area. Bonfires are crucially important to survival in the notoriously difficult Dark Souls games. They’re safe havens in a dangerous world, but they also come with strategic considerations due to the enemy respawn mechanic.
Not bad actually. Even recognized that it is the Remastered version of Dark Souls 1, which is correct.
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AI generated content
User: What do I do here? Gemma 3 27b: Okay, you’re facing the Taurus Demon in Dark Souls! This is a classic early-game boss encounter. Here’s a breakdown of what to do: Understanding the Fight Big and Slow: The Taurus Demon is very large and, despite looking intimidating, is relatively slow in its attacks. Weak Point: His weak point is the glowing, fleshy area on his belly. You need to hit this to do significant damage. The Arena: You’re in a ruined chamber with pillars. These pillars are important for dodging and can be used to your advantage. Falling Rocks: Be aware that during the fight, rocks will fall from the ceiling. They can do significant damage, so keep moving. Strategies to Beat Him Lure Him to the Stairs: This is the most common and easiest strategy. Run around the arena to get the Taurus Demon to follow you. He’ll try to smash you with his hammer. You want to lead him up the stairs on either side of the arena. Attack the Belly: Once he’s on the stairs, lock onto him. He will have trouble effectively attacking you while on the stairs. This is your chance to repeatedly attack his glowing belly. Don’t get greedy – a few hits, then back off to avoid his counterattacks. Dodge/Block: When he does swing his hammer, dodge towards the attack (roll into it). Alternatively, you can block if you have a shield with good stability, but dodging is generally better for this fight. Watch for the Falling Rocks: Keep moving! You’ll hear a warning sound before they fall. Second Phase (after roughly 50% health): He will pull out an axe. The strategy is similar, but he’ll be even more aggressive. Continue luring him to the stairs and attacking his belly. Specific Tips Equipment: Anything you have at this point will work, but a decent shield is helpful for blocking if you’re not comfortable dodging. Humanity: If you’re in human form, you’ll get more souls when you beat him, but you’ll also be vulnerable to invasion. Hollow form has some resistance to invasions. Don’t Panic: It can be intimidating the first time, but stay calm, observe his patterns, and focus on the strategy. In summary, your main goal is to lure the Taurus Demon onto the stairs and attack his belly. Focus on dodging, and be mindful of the falling rocks. Good luck! Let me know if you get stuck or have more questions. Do you want me to elaborate on any of these points, or provide a strategy for a specific weapon build?
Nope, that is the Asylum Demon not the Taurus Demon. The description of the Taurus Demon is also completely wrong.
I also asked ChatGPT on the same picture:
AI generated content
User: What do I do here? ChatGPT 5: You are in the Asylum Demon boss fight from Dark Souls (tutorial area). Options: Do not fight yet. Turn left and run through the small door — visible under the torch on the left wall. This is the intended path. You’ll get a real weapon and shield before returning to kill the demon. If you stay: You can damage it slightly, but with your current gear (broken sword) you’ll do almost nothing and likely die. After escape: Proceed through the asylum, collect the Estus Flask and Undead Asylum F2 East Key, then return to the boss room by dropping from above for a plunging attack to start the real fight. Go left now.
That’s actually a pretty accurate description on what to do. You could work with that.
utopiah@lemmy.world 20 hours ago
Thanks again. Well the first sentence started so good, correct game, neat,… but then wrong weapon… so totally pointless.
Again this can eventually be fixed. It’s “just” a data problem, and that’s exactly what models (and the entire infrastructure of data centers and researchers funded by VC money) excel at. So I think one can safely bet it will get there.
But… today, can one genuinely imagine playing Dark Souls (or any other game) without… knowing it? Like how does search for the wrong weapon and sometimes the right one help? How is that more convenient that picking a weapon up the searching manually for its name on desktop or mobile knowing with 99% certainty it will be the right one and advice will be genuine and relevant?
domi@lemmy.secnd.me 19 hours ago
Absolutely not, but I would love to see someone do a challenge run where they play through the entire game just with Copilot. No thinking allowed.
Hudell@lemmy.dbzer0.com 19 hours ago
Do you mind trying it with some random skyrim door puzzle or something like that? I imagine it’s closer to what they expect people would use it for, but I don’t imagine it handling any better.
The whole thing is specially useless if you consider that people are much less likely to try it on games that are old enough for the AI to have had data about it than on brand new games that they know nothing about.
utopiah@lemmy.world 19 hours ago
lol, performance art. That’d be interesting. I’d watch too.
Plus 20K people did watch a fish play Pokemon.
Also now that I think about it, it shouldn’t be too hard to feed a vision model a specific subset, e.g. darksouls.wiki.fextralife.com/Weapons of the visuals of all equipment and only then give advice. There is so much hierarchical information in there, e.g. one doesn’t get an Elden Ring weapon in Dark Souls, or does not get an end of the game weapon (except with glitches) after 1h or play time, etc so it’s possible to narrow the search space a lot.
I imagine a lot can be done with just few curated sources. Now… again (and I apologize for repeating myself so much while possibly sounding pedantic), why? Like what’s the actual point?