Comment on More than 1,200 games journalists have left the media in the last two years | VGC
ampersandrew@lemmy.world 23 hours agoGames media worked under an ad-supported model for about 20 years though. As those in that business will tell you, the payouts from advertisers have fallen dramatically. The ones keeping themselves afloat now have pivoted to your first, third, and fifth bullet points, as well as ads on the free content that subscribers typically get to opt out of.
sugar_in_your_tea@sh.itjust.works 22 hours ago
But weren’t game reviews essentially ads paid by the publisher? Because that’s what it looks like from the outside, since the reviews are increasingly poor quality that largely focus on positives and ignore negatives. Some games that completely flopped due to technical issues got glowing reviews by journalists, probably because they were paid handsomely for that review.
I think game journalists should avoid advertisements as much as possible because once they rely on it, the temptation to allow their content to be colored by whatever attracts advertisers is too much. They should be solely focused on attracting readers, which means they need to be reader supported.
ampersandrew@lemmy.world 22 hours ago
It’s a symbiotic relationship that advances goals for each, but no, they’re not paid ads, and it’s been debunked over and over again. Some game reviews higher than someone feels it should, and they conclude it only could have been paid off, but it wasn’t. Here are a few things that do happen that influence review scores though:
sugar_in_your_tea@sh.itjust.works 19 hours ago
This makes a lot of sense.
It would be nice if multiple people reviewed each game, and then they discuss before publishing a review. That’s one thing I really like about Digital Foundry, though they focus way more on technical details than overall gaming experience, but it’s very fun to see what each reviewer has to say about a given title.
ampersandrew@lemmy.world 19 hours ago
That’s often a matter of resources. Staff sizes are only getting smaller at these outlets, and there are more games released each year than ever before; and they’re trending toward being longer on top of that. Being able to get multiple people to review a single game is a luxury, one that Digital Foundry can afford when they just need to benchmark a typical scene in the game.
Bazoogle@lemmy.world 22 hours ago
In America, they are legally required to disclose paid reviews. If the company pays for the review they legallt must disclose it
ftc.gov/…/ftcs-endorsement-guides-what-people-are…
sugar_in_your_tea@sh.itjust.works 21 hours ago
Is that actually enforced? If so, what’s the explanation for reviewers giving suspiciously high reviews to AAA games?
ampersandrew@lemmy.world 21 hours ago
Surprisingly so. There’s a huge difference in online advertisements pre- and post-Fyre Festival.
They liked the game more than you. I promise you it is that simple.
Daxelman@lemmy.ml 21 hours ago
As someone who’s done this before, let me tell you it’d be much easier for Toby Fox to pay me to give Undertale a good review than it would for Ubisoft to pay me to give Rayman a good review.