Comment on More than 1,200 games journalists have left the media in the last two years | VGC
sugar_in_your_tea@sh.itjust.works 10 hours ago
Um, that’s how it always should have been. That’s how journalism in general works, going back since pretty much the dawn of newspapers: readers pay for copy, and advertisements subsidize it.
Like the games industry, publications that cover video games have been rocked by a turbulent market since the highs of the COVID-19 pandemic. Media owners like IGN, Fandom, Gamer Network, and Valent have all cut jobs in the past year.
Is it turbulent though? This article goes over video game spending by year, and it has largely plateaued since 2019. There was a pretty big jump in 2020 due to the pandemic, but the market seems to have returned to a normalish trajectory and mobile revenue seems to be plateauing (I guess it’s saturated?).
I think what happened is that people are shifting where they get their information from. Instead of relying on game journalists, who seem to be paid by game devs (hence why any big game rarely gets below 7/10), they rely on social media, who theoretically aren’t paid by game devs (there’s plenty of astroturfing though). The business model where they’re not paid by game devs should always have been the case, since when people are deciding what games to buy, they clearly would prefer a less biased source.
IMO, games journalism should have multiple revenue streams, such as:
- fan revenue - either donations or subscriptions should always be primary
- curated game bundles, like Jingle Jam - run a charity event where a large portion is donated (be up-front, and have a slider so donators can decide how much goes where, even 0% to one or the other)
- merch
- game tournaments w/ prizes - would be especially cool to focus on indies
- maybe have paid questions from fans that gets answered in a podcast or a paid video to discuss topics of fans’ choosing
They can get very far before needing to run ads. Produce quality journalism and have some additional revenue streams and it’ll work out.
ampersandrew@lemmy.world 10 hours ago
Games media worked under an ad-supported model for about 20 years though. As those in that business will tell you, the payouts from advertisers have fallen dramatically. The ones keeping themselves afloat now have pivoted to your first, third, and fifth bullet points, as well as ads on the free content that subscribers typically get to opt out of.
sugar_in_your_tea@sh.itjust.works 10 hours ago
But weren’t game reviews essentially ads paid by the publisher? Because that’s what it looks like from the outside, since the reviews are increasingly poor quality that largely focus on positives and ignore negatives. Some games that completely flopped due to technical issues got glowing reviews by journalists, probably because they were paid handsomely for that review.
I think game journalists should avoid advertisements as much as possible because once they rely on it, the temptation to allow their content to be colored by whatever attracts advertisers is too much. They should be solely focused on attracting readers, which means they need to be reader supported.
ampersandrew@lemmy.world 10 hours ago
It’s a symbiotic relationship that advances goals for each, but no, they’re not paid ads, and it’s been debunked over and over again. Some game reviews higher than someone feels it should, and they conclude it only could have been paid off, but it wasn’t. Here are a few things that do happen that influence review scores though:
sugar_in_your_tea@sh.itjust.works 7 hours ago
This makes a lot of sense.
It would be nice if multiple people reviewed each game, and then they discuss before publishing a review. That’s one thing I really like about Digital Foundry, though they focus way more on technical details than overall gaming experience, but it’s very fun to see what each reviewer has to say about a given title.
Bazoogle@lemmy.world 10 hours ago
In America, they are legally required to disclose paid reviews. If the company pays for the review they legallt must disclose it
ftc.gov/…/ftcs-endorsement-guides-what-people-are…
sugar_in_your_tea@sh.itjust.works 9 hours ago
Is that actually enforced? If so, what’s the explanation for reviewers giving suspiciously high reviews to AAA games?