Comment on They say word-of-mouth marketing is the most effective form of marketing. What games did you (not) enjoy that came well-recommended by friends to you, and why did they recommend it to you?

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Katana314@lemmy.world ⁨1⁩ ⁨day⁩ ago

What exactly do you see as a punishing death? Erasing someone’s save file? The only other thing I can think of besides permanently taking consumables they won’t be restocked is sending you back a long distance to redo a bunch of fights again - and DS does literally that. DS2 even lowers your max HP as an additional Fuck You.

You’re not the first person to say dying is “not so bad” in those games and I still can only view those as the ritualistic statement of an insane person. Every other action game I play, I rarely die, and when I do it just has me retry the singular thing I was attempting in that past minute. Even other hard games, like Super Meat Boy or Ori and the Blind Forest, don’t force large area repetition, or take away items as punishment. The mastery of completing 18 tasks perfectly in succession is for speedrunners - it’s not something I or most players are interested in, and it’s solely a source of stress, not excitement.

Heck, Tunic had the money-loss system during development. The dev took it away before release (you just lose a paltry amount and can still get it back) and the game was still great.

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