Comment on They say word-of-mouth marketing is the most effective form of marketing. What games did you (not) enjoy that came well-recommended by friends to you, and why did they recommend it to you?

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Gabadabs@lemmy.blahaj.zone ⁨1⁩ ⁨day⁩ ago

The games can certainly be punishing in key areas, and it’s better that newer entries and other soulslikes make an effort to make learning the games be more friendly. Death is punishing, sure. Losing consumables, fighting through the same enemies again, or even just having to run back to a boss - these are all sources of friction in this genre. Up front, I do wish these games had accessibility options, I do want more people to experience what they have to offer. But death really just isn’t as punishing as a lot of people make it out to be. Dark Souls isn’t that hard, in most cases. There’s certainly bullshit, and it takes time to learn enemy patterns, and dying can be bad feeling. I think that without the friction, if you could overcome every location and boss on the first or second try, these games would just kind of suck. So it’s a balance.

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