Interesting. How far in did you get? I think maybe if you looked up a getting started guide you might be able to assuage that trapped feeling, because Dark Souls and Elden Ring manage to feel like some of the most “free” games in my experience. But there’s definitely a crushing learning curve.
muxika@lemmy.world 3 days ago
Dark Souls
It’s not for me, honestly. I want to feel freedom from a game, but Souls-like games make me feel trapped.
AlexanderTheDead@lemmy.world 3 days ago
Katana314@lemmy.world 2 days ago
If I looked up a getting started guide, I’d feel constrained by its arcane instructions. “Go this way, take the third door, but DON’T talk to that NPC yet…”
Fun games are open to the player exploring, without massively disproportionate punishment for it.
AlexanderTheDead@lemmy.world 2 days ago
I mean, dying in Dark Souls just isn’t very punishing at all. Idk, not every game is for every person, after all.
Katana314@lemmy.world 1 day ago
That is…ABSOLUTELY false.
People frequently point to the idea that if you collect an item like a Soul of Lost X, or a weapon, and then die, you get to keep the item. But the game also has consumable items used to make tons of options easier within the world. Things that enhance your weapon temporarily, give an extra health boost, or give you souls. Players that use these without making much use of them, or even misuse them due to nebulously archaic descriptions, will have nothing given back to them later on, making a venture even harder than the first few go’s.
Plus, you’re likely not to get as many level ups due to lost souls, meaning you’re going to get even more of a difficulty ramp than other players.
I’m sorry - it’s just juvenile the way people who obsess over this game will defend every issue with “it’s not for every person” - especially when indie devs that have TWEAKED the formula, and FIXED the issues, end up making for very fun games. No one is playing them and complaining “Man, I wish I’d accidentally spent an hour going the wrong way at the start!”
iAmTheTot@sh.itjust.works 2 days ago
That is kind of wild to me because Souls game are some of the most free-form action games I know. You can often tackle areas in an order of your choice, use a build of your choice, even kill NPCs if you so please.
Cethin@lemmy.zip 2 days ago
Some people are saying DS is free. I agree with them, but also there are issues.
For example, early players who are struggling should go down into the catacombs, because they can unlock The Rite of Kindling, allowing you to get even more estus at a bonfire if you’re having a hard time. However, almost every guide will say not to do this, and I agree. It’s at the bottom of a giant pit with enemies that are more annoying than you’ll have faced before. If you get a divine weapon than it’s probably fine though, but getting back out will still not be trivial.
Dark Souls is all about giving players options, and giving them the tools to deal with problems. The problem is you need to pay attention to the world and read. The issue with the example above is the necromancers revive enemies, unless they’re killed by a divine weapon. This isn’t obvious though, and it also isn’t obvious where you might find a divine weapon, or where to unlock the ability to upgrade a weapon down the divine path.
There are just too few signposts to guide new players who are getting frustrated. There’s plenty for people enjoying their time, reading, and exploring. For the people who are slamming their head into a wall on a boss trying to brute force it, like most games would require you to do, there’s not enough to guide them out of this tactic.
Katana314@lemmy.world 2 days ago
I’ve played many Soulslikes, and found pretty much all of them fun…EXCEPT for the ones by FromSoftware. All others branch out into a lot of exploration, they just don’t put 8 paths square at the beginning of the game and then slap you down for 5 of them.