Comment on Unity's Plan Won't Work, but Someone Else's Will | TechnoFeudalism in Games and Beyond
FLX@lemmy.world 1 year agoWe chose unity because we thought unreal model was shitty too.
Next time it’s open source, godot or stride or i don’t know, but not unreal.
They would have done the same shit if it worked
hamsterkill@lemmy.sdf.org 1 year ago
I’ve honestly been surprised that Godot’s getting a lot of hype out of this. I honestly expected MonoGame/XNA to be the big beneficiary – particularly for Unity’s 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
FLX@lemmy.world 1 year ago
They have been at the right place at the right time.
Never heard of MonoGame but from what I see, it’s much less noob-friendly, no editor etc. Looks too different
scurry@lemmy.world 1 year ago
MonoGame/XNA used to be more relevant 10 years ago, but not so much any more (funnily enough, in large part because Unity ate their lunch).
hamsterkill@lemmy.sdf.org 1 year ago
It’s still pretty relevant. Some of the biggest indie hits of the last several years used it (Stardew Valley, Celeste, Supergiant games pre-Hades).
hamsterkill@lemmy.sdf.org 1 year ago
MonoGame has the advantage of being used to ship a number of indie hits, though. Supergiant still uses an in-house fork of it for their games, if I’m not mistaken.
Exec@pawb.social 1 year ago
MonoGame is basically a continuation of Microsoft’s XNA which was their engine for the Xbox 360 era. It supports the full Visual Studio (not “Code”) so that’s the environment you get.