Comment on Avatar Legends: The Fighting Game - Official Announcement Trailer
ampersandrew@lemmy.world 14 hours agoThat’s not true. MK always improves something and walks something else back, but the last few games have been their largest competitive community by a significant margin.
mohab@piefed.social 13 hours ago
I don’t even know how to respond to this, like, you’re wrong, but show the graph. I wanna see what kind of numbers you’re looking at because MK competitive numbers have clearly been nosediving for at least half a decade.
Like, even if you go back a decade to MKX just to prove a point, you’ll at best get a nice bell curve that clearly shows a divorce with the FGC when compared to the steadily rising competitive numbers of other fighting games.
ampersandrew@lemmy.world 13 hours ago
“Their last few games” spans about a decade, yes. When given the choice to pick eight main stage games by number of entrants, NRS games make the list. Their ratio is horrible compared to copies sold, but they still pull more entrants than most. Believe me: I’d prefer my favorite indie fighting game could pull better numbers than MK too, but it doesn’t.
mohab@piefed.social 13 hours ago
It has been getting better though, no? Hasn’t Under Night registration numbers been higher than MK for the last two Evos? I don’t necessarily wish failure for MK as a competitive game, but it seems they’re happy cashing in on the casual appeal more than anything else.
Maybe this new Warner Bros. gaming division shake up will lead to a new direction, who knows what the future holds.
ampersandrew@lemmy.world 13 hours ago
Sure, but for every Under Night, there’s a DNF Duel that comes in well under the likes of MK. Even if the trend line is going down for NRS, it’s still consistently high enough to track, and the era post-MK9 has done better than pre-. MK1 was supposed to be the one they supported long-term, like their competitors do, to hone in on that better game, but it misfired. A misfire for MK is still better financially than Street Fighter or Tekken on most good days, and it can be attributed to many things (only new gen hardware, rushed out the door, no advance beta to work on system mechanics, a total misread of the audience’s interest in kameos, etc.), but this wasn’t the one. Rumor has it Injustice 3 is around the corner, and like the Sonic cycle, fans will hope this is the one where they nail it, but I think people keep hoping that because they’re not far off from being able to do so.
It’s frustrating too, because other than maybe their attitude toward unblockables in their core systems design, they never seem to make the same mistakes twice. I don’t think any WB shakeup has a high chance of improving the NRS situation, but regardless of one, they’d be crazy not to keep a regular release cadence. Their single player and couch multiplayer experiences have been superb, head and shoulders above their competition, for a long time now, and people show up to pay for that. (But I’m grouchy that they replaced the Krypt with the significantly worse Invasions mode.)