I guess the “easiest” way to approach it is to take a working JS game engine, like pixijs or melonjs or p5js, creating the animation editor with keyframes and whatnot, then allowing it to export as “web animation”, which would be the javascript file + compacted resources
aesthelete@lemmy.world 1 week ago
This sounds very cool. I’m a programmer by profession but used to love drawing animations as a kid. I should try to make something like this.