It’s console brain basically of just never wanting to admit the cons. How many generations and decades went by before they finally admitted 60 fps and above is ideal after years of arguing 30 fps is enough.
Difference for me was I too move over to PC after the PS4, since why would i accept paying more for what is free on another platform.
EncryptKeeper@lemmy.world 3 days ago
What you’re both missing here is that the infrastructure existed when it was free. They always needed the infrastructure, and it always cost money. There is no “before”. They were just eating the costs as a marketing strategy to attract Xbox players who at the time had to pay for Xbox Live.
As console adoption increased, as did the cost of the infrastructure and the salaries of the many people it takes to maintain it, it just wasn’t feasible to provide those services for free when it cost so much money to maintain.
Lfrith@lemmy.ca 3 days ago
Company gets cut of every single game sold, gets more customers over the years, and because they are making even more money than ever they can’t stay afloat without charging for online.
Yeah… Okay… I wonder how Valve hasn’t gone bankrupt.
EncryptKeeper@lemmy.world 3 days ago
Company gets a cut of every game sold, gets exponentially more customers that use your infrastructure on a day to day basis, meanwhile the price of games stays the same for 20 years and game development cycles get longer while games and infrastructure gets more expensive to make.
I don’t. Valve is in a super sweet spot in the market and their near-monopoly on PC game sales and lean business model gives them a lot of breathing room that Companies like Sony don’t have. Some benefits Valve has: