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modulojs@programming.dev ⁨9⁩ ⁨months⁩ ago

Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

From my perspective (teaching game programming classes), it’s incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the main option, its truly terribly integrated with Unity, and difficult to set-up compared to alternatives, and you don’t even get use of the broader ecosystem. Even Flash/ActionScript is much easier for students, and results in more portable coding skills (e.g. transitioning to JavaScript from Flash is easier)

I much prefer teaching the exact same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

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