modulojs
@modulojs@programming.dev
- Comment on Show Lemmy: I made an easy-to-use, "React-lite" web framework in only 2000 lines of code, named Modulo.js 1 year ago:
Thanks! One of the oldest goals was a super clean “literate programming” version of the code. Right now the source is still messy / in development / riddled with TODO’s, but still might be useful to read through and fork for your own framework ideas!
- Comment on Show Lemmy: I made an easy-to-use, "React-lite" web framework in only 2000 lines of code, named Modulo.js 1 year ago:
Thanks so much for the feedback! Yeah, glad to see it look familiar! My goal was exactly that, to be kind of in between Vue, Svelte, React, and backend SSG templating, so it’s “skill-compatible” in both directions, e.g. pro devs can pick it up and feel expressive with it right away, and newbies can learn it during class, and then transition to something else and feel less overwhelmed during the entire process.
What have been your biggest challenges as you’ve developed this?
Ooh, good question! Since I developed it while “dogfooding it” internally for a while, the main issue was knowing when something was “user error” or “framework error”, and when to just fix this for the site, when to document it as a “gotcha”, or when to add a feature or fix a bug in the framework itself. I suspect this is probably a general problem of writing your own framework while using it!
- Comment on It's a mass extinction event 1 year ago:
Absolutely. C# in Unity always seemed to me like a square peg in a round hole.
From my perspective (teaching game programming classes), it’s incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the main option, its truly terribly integrated with Unity, and difficult to set-up compared to alternatives, and you don’t even get use of the broader ecosystem. Even Flash/ActionScript is much easier for students, and results in more portable coding skills (e.g. transitioning to JavaScript from Flash is easier)
I much prefer teaching the exact same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!
- Show Lemmy: I made an easy-to-use, "React-lite" web framework in only 2000 lines of code, named Modulo.jsmodulojs.org ↗Submitted 1 year ago to programming@programming.dev | 6 comments
- Comment on This comic was published less than ten years ago, and it's wild how obsolete it is 1 year ago:
I remember this one. It seems as spot on now as it was then, honestly.
Object detection isn’t magic, and it wasn’t magic then either, it just requires a dedicated team + time + money to pay them, which is what this comic was trying to express. It is true there are more off-the-shelf software available for novice programmers now than there was before, but that doesn’t make it wrong.