Yet another Mikami game. Incredible legacy.
Comment on Fun yet unknown gameplay MECHANICS? (POLL)
False@lemmy.world 1 week ago…wikipedia.org/…/Dynamic_game_difficulty_balancin…
Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.
mohab@piefed.social 1 week ago
NuXCOM_90Percent@lemmy.zip 1 week ago
Yeah. Back during the pandemic Abby Russell played RE4 on Giant Bomb and chat was pretty much constantly losing it over how much ammo she was using. But the game’s drop tables accounted for that and she basically was just playing Gears of War for all intents and purposes.
Was fascinating since basically everyone who has ever played that game focused on headshots and conservation rather than just unloading.
But it also speaks to how this is usually implemented. It is more about making every playstyle viable rather than actively getting the hammer and nails if it sees you are getting a bit too excited during a combat sequence.