Yes, item bloat is very real. Binding of Isaac had too much of it, but at least Edmund started buffing bad items a bit more with the DLCs and patches.
I agree, but as you progress you unlock more cards which water down your pool. So going for a build becomes more luck dependent. Haven’t played in a while but I remember this being a frustrating factor.
p03locke@lemmy.dbzer0.com 7 hours ago
A_Union_of_Kobolds@lemmy.world 12 hours ago
Yeah but you can remove cards as well, can’t you?
gaylord_fartmaster@lemmy.world 12 hours ago
From your deck, yes. From the pool, no.
A_Union_of_Kobolds@lemmy.world 10 hours ago
Thanks for clarifying, it had been a while and I wasn’t near a save file
cecilkorik@lemmy.ca 12 hours ago
True, that’s what I was trying to imply when I said it’s necessary to progress. I suppose someone could maybe devise a mod to provide evidence to the contrary, but I’m pretty sure the starter deck pool simply wouldn’t have enough scaling to survive at higher ascension levels.
That said, I would absolutely love some kind of mechanic that allows you to control the contents of the overall pool to some limited degree as well. (Too much freedom would essentially trivialize the game and I’m not sure if there’s any mechanic that would provide effective counterplay to a literally stacked deck)