I agree, but as you progress you unlock more cards which water down your pool. So going for a build becomes more luck dependent. Haven’t played in a while but I remember this being a frustrating factor.
cecilkorik@lemmy.ca 15 hours ago
Absolutely. The reason for this is that as you get to understand the mechanics more you’ll naturally start adopting higher risk play which provides access to higher potential rewards, and that is in some ways necessary to progress, and also really incredibly satisfying when it pays off. But the risks will bite you more often, which then feels like you’re just “being worse at the game”. The progression and scaling mechanics of games like these basically force you to adopt riskier strategies to overcome the challenges that higher levels of play bring.
The really experienced high level players do a very delicate balancing act of min/maxing to do get the absolute most they can out of the minimum level of risk they need to realistically have a sensible chance of success. Finding that sweet spot in the ocean of randomness is the real skill, and people will all have their own different sweet spot of risk vs reward, but in almost all cases there will always be a significant risk of losing because that’s just how the game is balanced especially for higher level play. Luck and trying to make perfect decisions with imperfect information are always a factor.
Reggie@discuss.tchncs.de 14 hours ago
cecilkorik@lemmy.ca 14 hours ago
True, that’s what I was trying to imply when I said it’s necessary to progress. I suppose someone could maybe devise a mod to provide evidence to the contrary, but I’m pretty sure the starter deck pool simply wouldn’t have enough scaling to survive at higher ascension levels.
That said, I would absolutely love some kind of mechanic that allows you to control the contents of the overall pool to some limited degree as well. (Too much freedom would essentially trivialize the game and I’m not sure if there’s any mechanic that would provide effective counterplay to a literally stacked deck)
p03locke@lemmy.dbzer0.com 9 hours ago
Yes, item bloat is very real. Binding of Isaac had too much of it, but at least Edmund started buffing bad items a bit more with the DLCs and patches.
A_Union_of_Kobolds@lemmy.world 14 hours ago
Yeah but you can remove cards as well, can’t you?
gaylord_fartmaster@lemmy.world 14 hours ago
From your deck, yes. From the pool, no.
A_Union_of_Kobolds@lemmy.world 12 hours ago
Thanks for clarifying, it had been a while and I wasn’t near a save file
showmeyourkizinti@startrek.website 13 hours ago
This is one thing that Baltro has hands above StS. Each character really only has a few builds that can really skyrocket, but trying to build them can make it very annoying if things don’t go the way you need and it very hard to pivot to another type of build. Where as Baltro makes it pretty easy to pivot to another type of build if you suddenly get a great joker.