Comment on 9 months after its 1.0 launch flopped, an indie dev just learned that Steam never emailed the 130,000 people who wishlisted its game

it_depends_man@lemmy.world ⁨1⁩ ⁨day⁩ ago

And to reward you, we’re giving you 24-hour visibility

(which is nothing special; there are 6 slots available for this visibility every day of the year for various Steam invitations).

He has no clue what he’s talking about Steam in 2021 had 69 MILLION daily active users. WTF do you think is a bigger number 130.000 wishlists or getting even 1% of 69 million people to look at something in the reel?

People don’t understand the size of steam or the value of that space (that one of six slots) sometimes. It’s wild.

And also, THEY noticed, THEY informed him, THEY apologized, and THEY offered some form of compensation, which they legally don’t have to.

I am soooooooooooooooo tired of indie devs blaming everything from the constellation of the stars to the quality of the donuts on a different continent for their game not doing well, except that maybe the game isn’t that good, and also those 100.000 already sold units is the actual size of the market for that game.

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