Comment on Why did in game cameras take so long to get good?🤔
squaresinger@lemmy.world 2 days agoThe single stick was a huge limitation. A really good example for that is Zelda Skyward Sword. By the time that game came out 3rd person 3D had been around for three console generations and more than a decade already, so there was more than enough time to figure out how to do this.
Yet the camera was still one of the biggest obstacles in the game. It happened so often to me that the camera got stuck in some stupid angle and I had to use their clunky manual camera aim option to see what I needed to see.
BotW’s dual-stick camera on the other hand had close to no issues at all. Having a full stick dedicated to just controlling the camera really solves the problem.
PC, which is in many ways the gold standard platform for 1st and 3rd person games, has a very similar solution with the 2-axis mouse control being reserved for camera control.
Automatic cameras are always worse than manual ones, because guessing what the player wants to look at just works worse than allowing the player to control it directly.
itsprobablyfine@sh.itjust.works 2 days ago
My beef with BOTW is I can’t use my sword/shield/bow while looking at what I want to look at. It’s either or. I wish those could be remapped to the R/L
KingOfTheCouch@lemmy.ca 2 days ago
Might be something you can do on Switch 2 pro controller with GL/GR at least?
I can’t speak for BOTW but the remap capability in the NSO Classics is such a massive improvement that I’m finally playing N64 games on it.
I kind of hold out hope that maybe maybe it’s a sign Nintendo is finally pulling it’s head from its ass when it comes to letting us change controls.