Comment on Why did in game cameras take so long to get good?🤔

SGforce@lemmy.ca ⁨3⁩ ⁨days⁩ ago

There were also fixed camera games with some horrible designs. Resident Evil was one that I remember. There’s tradeoffs for developers. Fixed camera means you can make it look better having to only worry about one perspective and you could bake-in a lot more fidelity. A movable camera in a tight space is complex to design around and even modern games have issues in tight spaces. Back then, nearly every game was in tight spaces.

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