Comment on Modder injects AI dialogue into 2002’s Animal Crossing using memory hack
rikudou@lemmings.world 15 hours agoThat sounds like no one really tried. Like, sure, you’ll get bullshit occasionally, but in the code you know exactly what the NPC is doing, so crafting a prompt based on that is not really that hard and will work most of the time, especially for the simple NPCs.
jacksilver@lemmy.world 14 hours ago
It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.
A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.
Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.