Something basic like the Mass Effect series helps sell the idea that you really did form a fully fledged relationship over the course of the game. As for Cyberpunk, the setting is literally designed to be dripping with sexuality. It’s not necessary for the story itself, but if you removed all the sex ads the setting simply wouldn’t reach the same level of “megacorporations maximizing psychological exploitation techniques”.
Comment on Sexualized video games are not causing harm to male or female players, according to new research
But_my_mom_says_im_cool@lemmy.world 11 hours ago
I dunno if it’s just cause I’m older, but sex scenes in games and movies seem so unnecessary, what are they even there for? I was playing cyberpunk and nudity isnt a big deal but why were those sexually explicit ads necessary to the story?
justastranger@sh.itjust.works 10 hours ago
MourningDove@lemmy.zip 10 hours ago
The paint is, sex and sexuality is rarely ever part of the narrative. Take it away and the story is still the same.
yamper@lemmy.world 9 hours ago
the setting is an important part of the narrative too. the tasteless commodification of sex is absolutely relevant to the overall story the game is telling.
MourningDove@lemmy.zip 9 hours ago
We’ll have to agree to disagree. I’ve never seen gender or relationships be relevant to the story of any game I’ve played.
Numuruzero@lemmy.dbzer0.com 10 hours ago
I don’t know that necessity is a relevant bar for inclusion in games. There’s certainly a discussion to be had, and maybe that’s the point.
WolfLink@sh.itjust.works 10 hours ago
I don’t know if you could have chosen a worse example. The sexual ads in cyberpunk are part of the worldbuilding and statement about society and capitalism. They absolutely are necessary to the story.