Since when do metroidvanias not have save points right outside boss rooms? That’s been the standard since symphony of the night at least…
Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
The_Picard_Maneuver@piefed.world 3 weeks ago
I'm loving it, and the runbacks and difficulty just feel like standard metroidvania to me. Yeah, it takes time and caution, but that's just the genre.
Feyd@programming.dev 3 weeks ago
bilb@lemmy.ml 2 weeks ago
They haven’t really been a thing in either Metroid or Castlevania for a long time, interestingly.
Cybersteel@lemmy.world 3 weeks ago
Doesn’t metroid only have save rooms?
Feyd@programming.dev 3 weeks ago
Yes? metroid.retropixel.net/games/…/metroid3_map.gif
Notice how there is always one close to each boss.
nfreak@lemmy.ml 3 weeks ago
Yeah the game’s definitely harder than HK was, but by no means impossible. It’s not nearly as difficult as say Elden Ring for a recent-ish example.
None of the runbacks are egregious either. There’s just about always a bench barely 30-40 seconds away at absolute most.
dvlsg@lemmy.world 3 weeks ago
Groal’s runback is egregious. Even if you find the closest bench.
loudwhisper@infosec.pub 3 weeks ago
If anything I find the walkbacks much shorter than in the original. There is always a bench 30s/1m away from each boss or tough platforming section. At least so far…
janewaydidnothingwrong@lemmy.world 3 weeks ago
the vastly increased traversal speed also helps mitigate the walkback tedium
subignition@fedia.io 3 weeks ago
It's definitely fair most of the time. There are one or two places I've seen so far where it's deliberately ramped up (or appears that way at first.)
loudwhisper@infosec.pub 3 weeks ago
Yeah I am almost at the end of the act 1 (i think?) and so far the impression is that if something seems to have a long walk or having to repeat a hard parcour section, I didn’t find some hidden bench or shortcut to bypass said parcour section.
In general I can see this game being started as an expansion for HK, the difficulty is quite high and the curve steeper, but I can’t relate with most of the complains so far (the currency maybe a little, but it’s normal IMHO you can’t just shop everything at once from a new vendor you find).
Initially I was put off by the double damage, but the heal being short and x3 I think compensates for it (plus, you can do it mid air etc.).