Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
ExtraMedicated@lemmy.world 1 day ago
I haven’t played this yet, so I don’t know anything about what difficulty settings it may or may not have But in general, I see difficulty settings as an accessibility feature.
I liked the way that Ender Magnolia did it, where, at a save point, you could adjust several settings to customize the difficulty. I was able to temporarily make it slightly easier just for a few bosses that I lost my patience for.
Coelacanth@feddit.nu 1 day ago
Mandragora had the exact same difficulty system, you could adjust enemy HP, Damage and even Stamina cost at every bonfire. Great accessibility feature.