Comment on World Of Warcraft Turtle WoW Servers Hit With Blizzard Lawsuit

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hisao@ani.social ⁨2⁩ ⁨days⁩ ago

So first off, telling someone who made a game that they should have made a general purpose engine instead completely misunderstands the intention or relative complexity involved.

I’m talking about Mangos and its forks here, they didn’t make a game, they made a server emulator. And by “general purpose MMORPG” I meant “general purpose WoW-like MMORPG”. When people develop sourceports for old games for example, those sourceports often work as general purpose platforms for similar games. Countless games based on GZDoom as example. Yet WoW emulator projects failed at this.

if they did any of the coding themselves

They definitely did some scripting, but sure they didn’t implement their own server emulator, that’s monumental work. That’s been going on for decades. Unpaid work with no way to benefit from it for community, unpaid work that only makes rich people richer and poor people poorer. If emu devs looked at it this way, maybe they would have also set a goal of making their own frontend as well instead of depending on WoW client and assets. And this would ultimately enable this whole ecosystem becoming a platform for “general purpose WoW-like MMORPGs”.

And yet, my guess is you would feel the exact opposite the moment it’s blizzard taking some small artist’s content and putting it in their games without compensation, no?

I hear this happening occasionally. Currently it’s uncomfortable because of unfairness with corpos being able to defend themselves legally better than individuals. But I don’t see this as a problem if anyone’s allowed to freely do and sell derivative works of anyone’s else content.

Is an AI trained on every artist’s content in order to generate new art and sell it for a profit “morally good” to you?

Yes, I’m totally good with AI and even though I used to think about myself as skeptic, at current point I’m more like heavily pro-AI. And I consider AI generations derivative work.

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