Now imagine someone makes a program that repeatedly installs and uninstalls the game.
Comment on Unity to introduce runtime fee based on installs
kiwifoxtrot@lemmy.world 1 year agoIt’s retroactive and it’s not based on sales, it’s based on installs. So for example, I purchase a game on steam and I own a PC, a steam deck, and I have a kid with a PC. That’s 3x the fees for one sale even though I can only play it on one device at a time. Maybe I get bored of the game and uninstall it. A year later I want to play it again, there’s a new fee for the same sale and PC that unity gets.
DreamySweet@lemmy.sdf.org 1 year ago
Pyroglyph@lemmy.world 1 year ago
Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?
Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.
g0nz0li0@lemmy.world 1 year ago
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
echodot@feddit.uk 1 year ago
It’s clear that they haven’t bothered to actually think any of this through.
DreamySweet@lemmy.sdf.org 1 year ago
Or they have but the potential profit outweighs potential negative PR.