Comment on Open source community figures out problems with performance in Starfield

<- View Parent
kogasa@programming.dev ⁨1⁩ ⁨year⁩ ago

I have no game dev experience but I have a math and software background. I’m just curious about what “it gets weird at the poles” means. If I wanted to (abstractly) generate tiny square chunks of a large sphere, I would generate them as (proper) squares and then pass them through an explicit diffeomorphism to the associated region of the sphere, relying on the relative smallness to guarantee that the diffeomorphism doesn’t change things too much. From a game dev perspective, what approach do you take that causes issues at the poles?

source
Sort:hotnewtop