Comment on Begun the kernel wars have
dogs0n@sh.itjust.works 1 day agoI agree, there’s definitely some checks you can only do on the client and only some that work server-side. Ideally everything that can be checked on either, are checked.
Currently it’s just all wrong, the client-side can’t be relied upon as heavily as it is.
The benefit factor to the rootkits they install on our machines is nil. Just bloats our systems with garbage that is just waiting to be exploited by hackers.
Goodeye8@piefed.social 1 day ago
You're viewing from the perspective of what would be best for the playerbase. These decisions are made based on what's the cheapest possible solution to have the playerbase shut up about cheaters so they wouldn't drive away potential customers.
dogs0n@sh.itjust.works 1 day ago
Good eye.
I would think there’s money to gain by keeping your players engaged longer by having less cheaters, but I guess theres also an incentive to keep just enough cheaters that you can steadily ban them for more game sales (not that I think that’s happening, i hope not).
Anyways they take our money, we expect whats best for us, within reason of course.
sugar_in_your_tea@sh.itjust.works 1 day ago
I doubt the revenue from sales to cheaters is that significant compared to the risk of losing players. I think the simplest explanation is that catching cheaters is hard (read: expensive), so they’re happy with catching the most obvious cheaters with off the shelf solutions (i.e. the Pareto principle).
dogs0n@sh.itjust.works 1 day ago
Yeah as I mention I don’t really believe it either, just brought it up because it’s a thought.
And yup the simplest explanation is usually the right one.
I do wish they would stop invading our systems with their current anti-cheats (invasive ones) though, that’s the main thing I am worried about.