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sugar_in_your_tea@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

It needs to be a mix. Have your clientside anti-cheat look for obvious attack vectors, have your seeks serverside anti-cheat look for suspicious play, and let users report others. Then have humans review suspected cheaters and make the final call.

But that’s expensive, and off-the-shelf anti-cheat gives them someone else to blame.

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