Comment on Is it just me or is Starfield kinda meh?

Ashtear@lemm.ee ⁨9⁩ ⁨months⁩ ago

I can’t even get to “meh” yet. I’m currently trying to get over all the steps backward from Fallout 4. Can’t order companions in battle, can’t swap out weapon mods, can’t use/equip items on pickup without going into menus, and the local maps. Holy crap, the local maps are bad. All that is on top of having to mod the game as usual. StarUI helped a lot, and I had to grab a sound effects mod because there was painful, high-pitched tones in a lot of the interface stuff, but it needs a lot more help. Beth’s games are starting to remind me of a Civilization series or Paradox Interactive situation where the base game is worse than a predecessor at release and doesn’t yield incremental improvement until a robust mod scene/DLC arrives.

I’ve already written off the space gameplay (that was always a long shot for us space sim fans), and if I’m being honest, the loading screen pacing isn’t all that different an experience from how I played Skyrim and FO4. I’m also taking the bullet-sponginess as a challenge to focus on weapon mods. I’m hoping once I get into a self-directed gameplay flow and get used to the quirks of the UI and zone arrangement it’ll get better.

I gotta say though, even though it had its own share of bugs, Baldur’s Gate 3 coming out a month ahead of Starfield does not invite favorable comparisons. The dialogues and quest design in BG3 run circles around what I’m seeing in Starfield so far. The “Back to Vectera” quest in particular was shockingly bad. Having multiple moments where there’s no indication of what to do next until opening the mission log to find a stealth quest update is seriously rough. I’m guessing it was unfinished? I knew there were going to have to be sacrifices made at the procedural generation altar, but seeing even the bespoke elements on the main questline be this bad does not portend well for the overall quality of the game.

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