Comment on The Epochalypse: It’s Y2K, But 38 Years Later
MCasq_qsaCJ_234@lemmy.zip 3 days ago
So the Steam client will have to be updated to 64-bit before 2038.
Comment on The Epochalypse: It’s Y2K, But 38 Years Later
MCasq_qsaCJ_234@lemmy.zip 3 days ago
So the Steam client will have to be updated to 64-bit before 2038.
ramble81@lemmy.zip 3 days ago
Not really. 32-bit apps can use 64-bit values.
IllNess@infosec.pub 3 days ago
So this is only a problem for 32-bit apps on 32-bit processors?
InnerScientist@lemmy.world 3 days ago
No, those can have 64 bit value as well, this is only a problem for applications which haven’t switched to using them.
nyan@lemmy.cafe 3 days ago
It’s a problem with the internal represensation of a C/C++ type alias called
time_t
, mostly. That’s the thing that holds the number of elapsed seconds since midnight on Jan. 1, 1970, which is the most common low-level representation of date and time on computers. In theory,time_t
could point to a 32-bit type even on a 64-bit system, but I don’t think anyone’s actually dumb enough to do that. It affects more than C/C++ code because most programming languages end up calling C libraries once you go down enough levels.In other words, there’s no way you can tell whether a given application is affected or not unless you’re aware of the code details, regardless of the bitness of the program and the processor it’s running on.
jjlinux@lemmy.ml 3 days ago
Never underestimate human stupidity.
sgh@lemmy.ml 3 days ago
It only depends whether the app and its OS/kernel interface use a 32-bit value to store the time information.
32-bit architecture or OS has nothing to do with this bug, for example 16-bit architectures must’ve used 32-bit time, too (otherwise they’d be able to only count up to 32-65 seconds).