And what is your argument against the petition? All it says is that developers need to leave their game in some playable state for those who laid for it, with several options offered as examples
And what is your argument against the petition? All it says is that developers need to leave their game in some playable state for those who laid for it, with several options offered as examples
Mordikan@kbin.earth 16 hours ago
Because as you already stated, that's all it says. There is a lot of open interpretation to what that means and not all of it refers to big publishers/devs like EA.
For example, indie games like Objects in Space. It was Early Access and ran into technical issues which led to funding issues as they could only work so long on it. Its broken essentially. But it doesn't matter if the project was beyond their scope of skill or they ran out of money, they would be forced to pay to fix it. This means (and for other indie devs) if not certain their project will succeed, having to block sales in EU. Its potentially the most damaging not to the Ubisoft's and EA's, but to the Flat Earth Games, Bugbytes, ColePowered Games, etc. Its asking new indie developers to take on optional risk by releasing in the EU. Remember no where in the petition does it mention live service games. Only just games.
Additionally, the points brought up in the petition needed to be bullet proof. The moment that petition started to get close to 1M, you know publishers started turning gears to block future legislation. The committee of petitions will verify the petition and then refer it for fact finding. The points needed to be concise for the purpose of the fact finding committee. And they needed to be geared towards the EU acting which around a dozen times now have stated that while concerns are valid, it is up to the member nations to propose legislation on this (which is who the major publishers are reported to have approached - not some EU committee).
I'm still salty about EA's Darkspore (which I might add doesn't mention on the case that internet access is required to play - which I did not have back in the day), but this petition just feels like minimal impact. I would just like to remind people that advocating SKG may feel good but that rarely equates to doing good.
mnemonicmonkeys@sh.itjust.works 10 minutes ago
First off, that studio will not be forced to go back and fix their game. Western democratic governments, including the EU, works on the basis that ex post facto laws are invalid. The game is already dead and abandoned from your telling, so there would be no expectation to revive it.
The true solution for studios making new games in the future is to implement exit strategies for multiplayer implementation early on in development. And for single player games, much of that exit strategy is to not require login servers after the game is abandoned.
And to address your specific example, there is one option that is extremely cheap and easy to implement that will certainly pass requirements: release the sorce code. If a EA game is truly so bungled that it’s better off abandoned, studios and publishers will always have the option to fully abandon it.
You’re forgetting this is the EU, it’s significantly less susceptible to industry lobbying than the US. If it wasn’t the GDPR wouldn’t exist and Apple would still be using their proprietary chargers on all new iPhones.
Have you not read the petition? I doubt it could be anymore concise in its language while still being possible to pass. You can’t specify exact implementations for games post-abandonment because any single solution will not work for every game.
That is a claim befitting an egotistical fool. But at least now you can’t complain that nobody has addressed your concerns, as you claimed in your first comment.