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MotoAsh@lemmy.world ⁨5⁩ ⁨days⁩ ago

Is it actually smaller, though?

Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.

  1. The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
  2. The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out to get to some other under water biome, of which there were only, what? three?
  3. Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
  4. The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
  5. The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
  6. The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.

Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.

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