Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.
Comment on Pop it in your calendars
pennomi@lemmy.world 9 months agoExcept ConcernedApe, apparently.
pory@lemmy.world 9 months ago
TabbsTheBat@pawb.social 9 months ago
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
wolframhydroxide@sh.itjust.works 9 months ago
I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.
brucethemoose@lemmy.world 9 months ago
Coffee Stain’s another good example on the bigger end.
It does seems like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.
RizzRustbolt@lemmy.world 9 months ago
Or the Terraria team.