Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
If anything Subnautica lets you see too much.
I find that hard to believe.
Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.
If anything Subnautica lets you see too much.
Half of those aren’t even bugs. They’re intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!
The cyclops is amazing. You’re just very obviously use it wrong. It’s not meant to explore the volcanic region. It’s meant as a mobile base and it absolutely excells at this!
Honestly, the draw distance optimization may be the only valid concern here.
Wrufieotnak@feddit.org 1 week ago
I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.
But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren’t bugs. That’s just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.